Jump Detection Kinect Vitruvius (Cover)

Today, I’m going to show you how to detect a jump using Kinect and Vitruvius. Jumping is one of the most challenging actions to detect.

In this tutorial, you’ll also learn how to measure the vertical distance between the person and the floor. To have a better visualization, we are also going to animate a 3D model while the person is moving. Sounds complex? Don’t worry! Using Vitruvius, we can do it in a few minutes.

Why detecting a jump is difficult?

Detecting and measuring a jump is not trivial. Why? Because jumping is a complex action. Jumping is not about body joints only. We need to consider various parameters from the human body and the environment. As a result, we need two types of data:

  1. The position of the lower body joints.
  2. The position & orientation of the floor.

Let’s see how Kinect, Unity and Vitruvius can solve this problem.

Prerequisites

To run the demos, you’ll need the following software and hardware:

Jump Detection in Unity

Since we want to animate a 3D model, we’ll be using Unity3D. Here is a step-by-step guide:

Step #1 – Download Vitruvius

The Jump gesture/action is available in the Academic, Premium, and Platinum packages of Vitruvius. When you download the package, unzip the compressed folder and launch Unity3D.

Step #2 – Open the Sample projects

Vitruvius comes with 11 sample projects, so you can get started immediately. Open LightBuzz.Vitruvius.3.6.0.unitypackage and extract their contents into a new Unity project. Check the official Unity Documentation on how to import a custom Unity package.

Step #3 – Open the Jump Scene

The scene is loaded with a 3D avatar:

Jump detection with Kinect, Unity and Vitruvius

Step #4 – Add the JumpFBX script

Select the avatar in the Hierarchy window and check its properties in the Inspector window. Add the script named “JumpFBX.cs”. The JumpFBX script will add jump capabilities to any FBX 3D model.

Jump detection with Kinect, Unity and Vitruvius (Avateering)Step #4 – Move around!

When Kinect is connected, stand in front of the sensor and move 2 times back-and-forth within the field of view. This is an essential step, since Kinect will be scanning the floor while you are moving.

Check this video to see how:

Step #5 – Get the height of the jump

To detect the exact height of a jump, all you have to do is call the JumpHeight property of the model object. It’s measured in meters:

var height = model.JumpHeight;

The sample project will automatically notify you when someone is jumping. Here is a snapshot of Michail (the guy is jumping really high):

Jump detection using Kinect (demo)

This is it! You can now create amazing apps using Kinect and Vitruvius motion analysis tools.

‘Til the next time, keep Kinecting.

Download Vitruvius

Author Vangos Pterneas

Vangos Pterneas is an award-winning Microsoft Most Valuable Professional. He is helping companies from all over the world grow their revenue by creating profitable software products. He loves Motion Technology and Mixed Reality. Vangos is the CEO of LightBuzz Inc and author of The Dark Art Of Freelancing.

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