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Since 2015, I am performing an annual academic lecture on Natural User Interfaces at the Athens University of Economics and Business. I love getting back to where my coding journey started, speaking with younger Computer Science students, inspiring them, and get inspired. In this strange COVID-19 year, all lectures and classes are delivered online. So, I’m uploading my presentation slides, hoping to reach a far greater audience of Artificial Intelligence and Motion Tracking enthusiasts.

We start our tour 60 years ago with the first titanic computer machines and continue to the bright days of keyboards, mice, and graphical interfaces. Then, we explore the world of smartphones and touch devices until we reach the era of Natural User Interaction. You will meet three generations of Kinect, explore the new RealSense cameras, and see how AI and Machine Learning allowed for giant leaps forward.

So, I hope you enjoyed the presentation! Let me know what else you would like to cover in the comments below. By the way, I’m speaking at the IT|Pro Dev Connections online conference on the 13th of November. My talk will be in the English language. Check for the registration link and learn more about Natural User Interfaces and Artificial Intelligence. It’s free!

Vangos Pterneas

Vangos Pterneas is a professional software engineer and an award-winning Microsoft Most Valuable Professional (2014-2019). Since 2012, Vangos has been helping Fortune-500 companies, and ambitious startups create demanding motion-tracking applications. He’s obsessed with analyzing and modeling every aspect of human motion using Computer Vision and Mathematics. Kinect programming started as a hobby and quickly evolved into a full-time business. Vangos shares his passion by regularly publishing articles and open-source projects that help fellow developers understand the fascinating Kinect technology.

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